The foundational basis for the project goes well beyond replacing real graffiti as an art form. Moreover, WiiSpray is to be seen as an interface to give graffiti a new virtual level surpassing tactile boundaries of the tangible world.
Within the system, there is a symbiosis of digital and analog as well as overcoming restrictions of distance and time. An advantage of the system proves to possess a user-friendly design simple enough for children to use. The virtual canvas allows the user to decide what is saved and what is discarded, all the while keeping the surrounding area clean and free of what otherwise would be a messy form of media.
The actual hardware tool of the artist – the spraying can – remains constant in its shape and function and is a catalyst for this software supporting innovative computer interaction. The self explanatory program requires no previous knowledge or reference of a user’s manual. This software allows users to make the game all their own, offering a wide range of colors, interchangable caps, along with the possibility to incorporate the user’s personal photos, graphics, and backgrounds into the setting.
The WiiSpray provides a framework of different possibilities yet without any specifications on how to use it. Every user decides for themselves what his or her creative expressions might be.
WiiSpray is independent of platforms and is based on »Adobe Flash«, a »WiiiSpray server« how is based on the »WiiFlash server«, and standard »Wii« technology.
WiiSpray, a technical experiment with a lot of potential for expansion and application.
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Very interesting. Reminds me a lot of the Laser Graffiti from GRL.