One weekend this past July, an invitation-only group of 40 artists, designers, and researchers from design hotspots and leading institutions such as IDEO, Microsoft Research, NYU, Stanford, Umeå Institute of Design, Wired Magazine UK, and Yamaha, among others (complete list here), gathered in an (almost) secret location in London. During the fourth-annual Sketching In Hardware Conference (SH09), three big-impact themes emerged: tools to support the design of better, more complex experiences; the challenges of open innovation; and the basic conditions for open devices to become a reality
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