Sculpting with Blender 2.51. Allan writes –
Blender has had a sculpt mode for a while now, but with the recent release of the ground-up recode 2.5, a few minor tweaks have made it into a really powerful tool, especially for people looking to interact with their 3D in a more intuitive way than painstakingly dragging vertices around and fretting over topology. In this tutorial, we’ll start with Blender’s default cube and carve numbers into it! For this tutorial, you’ll need to go grab the latest release of Blender 2.5, which is still in alpha but stable enough to work with. It’s a well-behaved zip file– just dump it in a directory and run the executable.
Have an amazing project to share? Join the SHOW-AND-TELL every Wednesday night at 7:30pm ET on Google+ Hangouts.
Join us every Wednesday night at 8pm ET for Ask an Engineer!
Learn resistor values with Mho’s Resistance or get the best electronics calculator for engineers “Circuit Playground” – Adafruit’s Apps!
Maker Business — TechShop is closed, files bankruptcy
Wearables — Don’t shy away from intricacy
Electronics — Are you grounded?
Biohacking — Learning to See with Sound
Sorry, the comment form is closed at this time.