Blender has had a sculpt mode for a while now, but with the recent release of the ground-up recode 2.5, a few minor tweaks have made it into a really powerful tool, especially for people looking to interact with their 3D in a more intuitive way than painstakingly dragging vertices around and fretting over topology. In this tutorial, we’ll start with Blender’s default cube and carve numbers into it! For this tutorial, you’ll need to go grab the latest release of Blender 2.5, which is still in alpha but stable enough to work with. It’s a well-behaved zip file– just dump it in a directory and run the executable.
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Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.
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hi,
blender 2.51 does not exist, blender 2.5 alpha 1 is a pre-beta version of 2.5,
I am saying that because this is not a released, stable, software as of yet and its important to note the difference between 2.5a1 and 2.51…