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October 15, 2010 AT 7:31 pm

Incredible Formula One Simulator


Wow!


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7 Comments

  1. And when will this be in the Adafruit store? lol j/k. That looks like an immense amount of fun.

  2. Too bad that isn’t something coming to the Adafruit store. That looks to be a lot of fun. I’d sure like to play with it. Very neat.

  3. Its cool, but what’s with all the pitching?

  4. The pitching to simulate g forces forward/aft of the cars acceleration/deceleration the pitch “washes out” slowly. This has been used in aircraft simulators since the 1970’s. In a closed environment you can’t tell the difference between lateral forces or pitch/roll ….gravity is your friend.

  5. Maggie Leber (@MaggieL)

    @byron–

    The pitching movements are part of delivering the proper acceleration vector to the driver to simulate what he would feel in a real car. Since the simulator isn’t actually accelerating forward, it creates the push-you-into-your-seat feeling by tilting up. Each of the bucking-bronco movements represents the clutching and gear-shifting of a real F1 car.

    The same technique is used in aviation full-motion simulators; While I’ve never been in one of those, I *have* flown a USAF KC-135 sim with full-vision *without* full-motion. It’s cheaper, and for the smooth coordinated flight of a big-assed tanker plane almost as good. But too much maneuvering while taxing on the ground tended to make me sim-sick.

  6. Those hydraulics must have been crazy-expensive to be that responsive and quiet.

  7. "In a closed environment you can’t tell the difference between lateral forces or pitch/roll ….gravity is your friend."

    Except gravity is limited by 1g :). You could see several times that in a Formula 1 car.

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