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NEW PRODUCT – Gameduino shield for Arduino

Gameduino Lrg

NEW PRODUCT – Gameduino shield for Arduino. Gameduino is a game adapter for Arduino – or anything else with an SPI interface – built as a single shield that stacks up on top of the Arduino and has plugs for a VGA monitor and stereo speakers. The sound and graphics are definitely old-school, but thanks to the latest FPGA technology, the sprite capabilities are a step above those in machines from the past.

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  • video output is 400×300 pixels in 512 colors
    • all color processed internally at 15-bit precision
    • compatible with any standard VGA monitor (800×600 @ 72Hz)
    • background graphics
      • 512×512 pixel character background
      • 256 characters, each with independent 4 color palette
      • pixel-smooth X-Y wraparound scroll
    • foreground graphics
      • each sprite is 16×16 pixels with per-pixel transparency
      • each sprite can use 256, 16 or 4 colors
      • four-way rotate and flip
      • 96 sprites per scan-line, 1536 texels per line
      • pixel-perfect sprite collision detection
    • audio output is a stereo 12-bit frequency synthesizer
    • 64 independent voices 10-8000 Hz
    • per-voice sine wave or white noise
    • sample playback channel

    Gameduinochess Lrg

    The adapter is controlled via SPI read/write operations, and looks to the CPU like a 32Kbyte RAM.

    (Unlike many 8-bit machines, there are no restrictions on when you can access this RAM). There is a handy reference poster showing how the whole system works, and a set of sample programs and library.

    In stock and shipping now!


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1 Comment

  1. cool…

    must do a tutorial for that

    hmm only sine and white noise is odd though

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