This Arduino Simulator app gives the user the freedom to work without the basic setup of hardware and software. It is designed to be used by beginners and also, experienced developers, who want to quickly develop Arduino projects.
The developer can make the necessary changes in the code – delay, pin number, and state – 0 (low) 1 (high) – and check it immediately. The app shows the breadboard, complete with 14 LED pins.
You can drag and place the wires in the correct positions to connect to Arduino. If the wires are placed according to the code, then it will show the expected results. Once satisfied, you can save it and email it. The code can be copied and used in an actual project just as easily.
This app is an easy way to work through Arduino projects. With customisable codes, and a simple to use interface, this Arduino Simulator app from Schogini Systems is a convenient app for Arduino developers.
We haven’t tried this out yet. We tried to install and use it, crashed and it’s really wonky… we’re not sure this is ready for prime time and as a commenter pointed there might be some GPL issues with this, so we’re not sure this is even ok (and they should call it “Simulator for Arduino” to respect the TM)…
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then you can program it on your papilio fpga based arduino emulator and never have to mess with those atmel chips again! 🙂
Looking at the details, I’m a bit disappointed that you can’t edit a full sketch, even on the $8 “full” version. I think if they do that, it might be worth something.
This looks like a piece of junk. From their description:
“Note: You cannot add your own lines of codes into the arduino. You can only edit the specific parts of the given codes.”
Looks like you can only change the delay times and the pin numbers. Hardly worth the money.
I also suspect they are violating the GPL license by using the Arduino window layout. GPL code is not allowed on the App store by the way.
Also the AppStore explicitly forbids emulation, so as long as that policy applies we will never see an actual, useful Arduino Simulator on iOS.
Disclaimer: I am not a lawyer. This is not legal advice. Do not take internally. Not for the other use. And stuff like that!
“GPL code is not allowed on the App store by the way”
Not quite true. You just have a bit of a problem recompiling it and using it without a developer account. Also, as the whole thing ends up being a monolithic blob, your whole code base is subject to the GPL, and it’s associated source-code-availablity requirements (this can cause license-incompatibility issues if you have other non-GPL code in the project).
However – yes, there’s a provision in the App Store rules that prohibits any useful tools in this regard (basically, no compilers/interpreters/emulators allowed).
In my opinion, the whole idea of a simulator is antithetical to Arduino. The point of Arduino is to enable folks with little or no embedded experience to access the physical layer, and so manifest physical ideas, be they pragmatic, artistic, or both. A simulator — even a good one, which this does not appear to be — cannot do any of these.
I bought it.
It’s a half baked idea that has been implemented poorly. Not worth the money.
The developer needs to go back to the drawing board.
It’s a pity the app store doesn’t have a returns policy.