The evolution of video game controllers

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The evolution of video game controllers via Reddit.


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4 Comments

  1. Missing Quickshot 2 style (C64) and flight control-types. Where’s DJ Hero controller?

  2. And after all these years and plenty of examples before them, the engineers at Microsoft don’t know their ass from their elbows when they made the D-pad for the XBOX 360 controller.

  3. @L.A.W – please keep the comment more constructive, thanks!

    how would you improve the xbox 360 controller, be specific.

    ms makes some pretty good hardware too 🙂

  4. Topher Cantler said it best in his article, "Undeniable failure: An open letter to Microsoft on the Xbox 360 Dpad." This was written 3 years ago after the XBOX 360 had been released for 3 years. It took them another 2 years to address the problem with another joke of a design and to add insult to injury it cost $65. Considering Nintendo is 20 years their senior, the engineering design team at Microsoft had no excuse to let that design go into production.
    The obvious failure is the Dpad is nothing more than a plus sign on top of an analog stick. Wrong. It clearly needs to have only 8 discrete inputs with a membrane between the directional pad and the contact. How hard could that be? Apparently too hard for Microsoft. In order to play games that require the Dpad and NOT chuck one’s controller through the window and into the street you have an option of purchasing a knock off brand. I purchased a $400 system and I need to go buy another controller that’s good? I am an avid player of fighting games and the solution there is to purchase a $150 arcade stick in order to have the precision required. Nonsense. There is no other conclusion than the Engineers at Microsoft do not know what they are doing or they simply did not care.

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