…the Kinect for Windows team is celebrating with our own milestones: We’re starting up this blog, launching the official Kinect for Windows web site, and releasing beta 2 of the Kinect for Windows SDK. (And, yes, we will celebrate the anniversary more this evening– it’s been an amazing journey these past months!)
We’ve already seen strong enthusiasm for Kinect among developers who have done amazing things with it in countless different ways, from education to healthcare, gaming to art installations, manufacturing to retail.
“The Microsoft Kinect for Windows SDK provides the native and managed APIs and the tools you need to develop Kinect enabled applications for Windows. Applications that are built using the Kinect SDK can currently run on Windows 7 computers and the September 2011 build of the Windows 8 Developer Preview. Developing Kinect enabled applications is essentially the same as developing other Windows applications, except that this SDK provides support for the features of the Kinect sensor (color images, depth images, audio, skeletal data, etc.).”
The site is down, but you can find the SDK here!
Aw c’mon guys, no mention of the open source community AT ALL?
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Maker Business — Physical tutorials / video kiosks and more next to products in concept “store”
Wearables — 3D Print Authentic Cosplay Greebles
Electronics — Twist-tie Jumpers
Biohacking — “You can train your body into thinking it’s had medicine”
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