“I started this magazine called ‘MAKE’,” Dougherty said. “It’s sort of a 21st-century ‘Popular Mechanics,’ and it really meant to describe how to make things for fun and play. [We] started an event called MakerFaire, just bringing people together to see what they make in their basements, their garages, and what they’re doing with technology. It really kind of came from the technology side into what you might call manufacturing, but people are building robots, people are building new forms of lighting, people are building … new forms of things that are just in their heads,” he said.
“You mentioned tinkering,” said Dougherty, responding to an earlier comment by Chopra. “Tinkering was once a solid middle-class skill. It was how you made your life better. You got a better home, you fixed your car, you did a lot of things. We’ve kind of lost some of that, and tinkering is on the fringe instead of in the middle today.
The software community is influencing manufacturing today, said Dougherty, including new ways of thinking about it. “It’s a culture. I think when you look at ‘MAKE’ and MakerFaire, this is a new culture, and it is a way to kind of redefine what this means.” It’s about seeing manufacturing as a “creative enterprise,” not something “where you’re told to do something but where you’re invited to solve a problem or figure things out.”
This emergent culture is one in which makers create because of passion and personal interest. “People are building robots because they want to,” Dougherty said.
“It’s an expression of who they are and what they love to do. When you get these people together, they really turn each other on, and they turn on other people.”
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