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February 23, 2012 AT 12:13 am

The best electronics learning game for kids?

Game

If you could design the best electronics learning game for kids, what would it have? GO! Post up in the comments!

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6 Comments

  1. An updated version of Robot Odyssey. The free Droid Quest is a start . . .

    Learned a lot about wiring up chips in middle school playing that game.

    *Brian

  2. Probably some sort of puzzle game. Like you would see flowing line cut off in the first stage and when you connected them you completed the circuit and could move on to the next challenge.

    Over time you would acquire components that could be fashioned into devices to help in other stages. Like in one stage the flowing lines to the exit would have to be pulsed in a particular fashion so you have to equip your 555 circuit.

    Like Portal but with electronics.

  3. Il would help understand each component role in electronics. Fro example, there might be a scene in which you can reach a goal by placing the right component in the right place. Wrong component: the demo fails. Right component: the demo is successfull.
    But not with a QCM: it is too scholar. No need to calculate the right value for a component either. If there were two resistors in the choice for example, resistance values would be that different that the choice must be obvious. It has to be pleasant to give basic notions while gaming, not to frighten kids by calculations.

    Regards

    Jean-Marc

  4. ArduBlock is a Visual Programming tool for Arduino. 😉

  5. I’d make a logic puzzle game that would have the kids adding components to a circuit to make an LED light up, make a Servo swing back and forth, make a motor go, something along those lines where they could see whats happening from their actions. Where they’d be given a set of installed components, such as the LED and the power source, and they would have to put out a resistor, and wires and make sure they wire it up correctly. The easiest difficulty would have just a plain resistor that would be just a resistor, and as it increased in difficulty, you’d have to read the values and learn how that works, and there would be more components to make it work right, capacitors, transistors, etc. And finally there would be a mode that would be ‘Build a circuit that requires a push button to control an LED/potentiometer to control a servo/etc’, where they would have an objective and toolbox. Then there would be free play where they could just build because they want to build and see what they can make.

  6. http://www.amazon.com/Elenco-Electronic-Playground-Learning-Center/dp/B0035XSZDI/ref=dp_cp_ob_t_title_1

    When I was young, I had a toy not too dissimilar from this one. I loved the thing to death. The downside to it? The springs that make the physical connections were really hard to bend, so after hours of obsession my poor little fingertips would get red and sore. I would have loved a proper solderless breadboard!

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