The purpose of this project was to eliminate the need to use a wired interface to the Playstation controller in order to control your projects. Due to its size, the SMDuino fits neatly into one of the “arms” of the controller replacing the existing motor. With Bill Porter’s awesome PS2 library, an added battery, charging jack, reset button and Xbee, the Playstation controller can now be used as a universal 20 channel controller for a variety of projects.
Biohacking — Two Blood Meters to Start Your Biohacking Adventure
Get the only spam-free daily newsletter about wearables, running a "maker business", electronic tips and more! Subscribe at AdafruitDaily.com !
Nice work! I’ve used wireless PS2 controllers with Bill Porter’s library for a number of remote-control projects. But the range is limited – especially through walls. What kind of range do you get with the XBee 2.5’s?
Thanks! I haven’t done a specific range test using the high-gain antenna, but the spec sheet says I sound expect 400ft outside and 133 indoor. I took it outside yesterday to drive the tank, and hit at least 300ft.
Can you post a schematic with the ps2 headers labeled? I’m just plugging the four wires randomly into pins 3 through 6 and have not found the correct combination.
woops I found the pin labels in the code but it still will not work. I have the correct baud rate and even put in level shifting resistors but all i get from the terminal is “yy yy yy yy yy”.
Make sure that you are using the “Debug” code as it transmits data as ASCII characters rather then as a byte stream. A byte stream would appear as random characters, or no characters at all when view in the terminal. Alternatively you can use a program like RealTerm (WIN) or CoolTerm(MAC) to look at the raw HEX coming in.
Also, make sure you are powering the PS2 controller at 3.3v. I have heard that they can run at 5V, but I wouldn’t try it.
Thanks for the tips! Your Debug code is not compiling for me: