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Will Minecraft and Makerbot Usher in the Post-Scarcity Economy?

Will Minecraft and Makerbot Usher in the Post-Scarcity Economy? @ PBS via BoingBoing.

From the Jetsons to Cory Doctorow, science fiction writers of all stripes have imagined a world where any object could be instantly created. Modern economics on the other hand, is built on the principle of competition for scarce resources. And while it may not seem like a video game and printer could alter this economic reality, we beg to differ. Minecraft’s creative mode is the perfect vehicle for understanding a Post-Scarcity world; a place where resources are permanently available and constantly regenerated. It shows that with unlimited resources, people end up creating amazing digital structures! Of course, a world of infinitely available resources seems pretty fantastical until you consider the Makerbot and the future of 3D printing. The Makerbot is an at home device that allow you to print real three dimensional objects, meaning a Minecraftian future where you can print anything you want at anytime might not be that far away.


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2 Comments

  1. I think there’s a big difference between a world of limitless resources and that of home manufacturing.

    Considering the terrible amount of e-waste the western world dumps and the scarcity of water, I don’t think we should be talking about anything post-scarcity yet.

    http://www.time.com/time/photogallery/0,29307,1870162,00.html

  2. I agree with Renee. There’s nothing about the Makerbot that speaks post-scarcity. It’s all about manufacturing your own goods instead of purchasing them from a store. I think the guy in the video should’ve chose Cory Doctorow’s “Makers” instead of “Down and Out in the Magic Kingdom”. It fits the concept much better than the post-scarcity concept that he attempts to shoehorn into the conversation.

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