Work-in-progress prototype for an upcoming project involving volumetric slitscanning using kinect (should it be called surface-scanning?). Similar to traditional slitscanning (see flong.com/texts/lists/slit_scan for more on traditional photographic slitscanning), but instead of working with 2D images + time, this technique uses spatial + temporal data stored in a 4D Space-Time Continuum, and 3 dimensional temporal gradients (i.e. not just slitscanning on the depth/rgb images, but surface-scanning on the animated 3D point cloud).
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