I’ve created Python & Pygame script that lets you walk around the overworld map of the original Legend of Zelda game on the 8-bit Nintendo. There are no monsters or levels or items; it is simply a walking tour. The Link walking sprite animation is implemented by my Pyganim module.
More importantly, this program does provide the raw map data the entire world map (something I haven’t been able to find on the web.) Getting this from the Zelda ROM is actually a pain due to the tricks used to store the map info. The game doesn’t store individual tiles and their XY location, but rather have one of three color schemes for the border and a color scheme for the center tiles. Even then, the game only stores columns of tiles, and then each room references which columns it uses. (You can notice the same columns being used in different rooms, even though their color scheme may change.)
Have an amazing project to share? The Electronics Show and Tell is every Wednesday at 7:30pm ET! To join, head over to YouTube and check out the show’s live chat and our Discord!
Python for Microcontrollers – Adafruit Daily — Python on Microcontrollers Newsletter: A New Arduino MicroPython Package Manager, How-Tos and Much More! #CircuitPython #Python #micropython @ThePSF @Raspberry_Pi
EYE on NPI – Adafruit Daily — EYE on NPI Maxim’s Himalaya uSLIC Step-Down Power Module #EyeOnNPI @maximintegrated @digikey