When I first came across the mathematical simulation John Conway’s Game of Life I played with it for hours, constructing all sorts of weird and wonderful creations that seemed to mimic nature. The Game of Life was the Minecraft of my generation; an elegant, 2D, monochrome, zero-player, non-social version of it. From such simple rules, emerged what looked like “life”: self replicating structures that interacted with the chaos of the canvas. Over the last few years, I’ve been thinking of the variations of the Game of Life and will explore them in the post.
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