Kinectasploit Makes Hacking a Game

Via scmagazine.com:

While Hollywood often fails to accurately portray hacking, one researcher has made the art of exploitation look more like the big screen.

Security researcher and creator of p0wnlabs, Jeff Bryner, showcased the Kinectasploit game at Defcon 20. The game is a product of the improbable melding of Microsoft’s Kinect gaming motion-sensor with hacking tools such as Metasploit.

Together with the Blender 3D environment toolkit, Kinectasploit allows hackers to break wireless networks, launch web attacks and run forensics using body gestures in the style of a first person shooter.

Players are represented as an avatar within a series of three-dimensional rooms, each one housing different hacking tools which materialise from the walls in an event inspired from a scene in The Matrix.

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