A large part of my process is converting image files into 3D objects, so at any point I can revisit them for all sorts of purposes. Since I borrow images all the time for my work, there isn’t necessarily a finished state for the things I produce.
When it comes to the ‘sketching’ process, mesh has the perfect balance of being as flexible or as rigid as I want it to be. I can crack it in half if I want to, or I can spill it out to into something entirely different.
For my latest one, New Profile Image, I used a variety of my existing Facebook images as sculpt maps, turning them back into 3D files. They come out looking very different through this process.
I’ve converted a handful of selfies into a mound of tangled mesh, then I spent a bit of time fitting them together into a new formation.