This tool is just fantastically fun! SculptGL: Stéphane Ginier’s open source 3D sculpting tool:
SculptGL is tiny sculpting application, powered by WebGL. Source code on github here.
It features dynamic subdivision, decimation, uniformisation and adaptive sculpting.
- Uniformisation is simply a call to subdivision followed by a decimation.
- Adaptive sculpting lies on the uniformisation and enables changes in the topological genus (holes and merges).
- Inflate and deflate are the best tools to trigger topological changes :D.
- Adaptive sculpting is a little buggy… (for example you shouldn’t use it with a mesh that already contains self-intersection).
Well, I don’t think you can create anything that doesn’t look weird… but who knows?
Right now, best performance are reached on Chrome.
On Firefox 22, the number of vertices is limited to 65536, on version 24 the limitation will be gone.
Every Thursday is #3dthursday here at Adafruit! The DIY 3D printing community has passion and dedication for making solid objects from digital models. Recently, we have noticed electronics projects integrated with 3D printed enclosures, brackets, and sculptures, so each Thursday we celebrate and highlight these bold pioneers!
Have you considered building a 3D project around an Arduino or other microcontroller? How about printing a bracket to mount your Raspberry Pi to the back of your HD monitor? And don’t forget the countless LED projects that are possible when you are modeling your projects in 3D!
The Adafruit Learning System has dozens of great tools to get you well on your way to creating incredible works of engineering, interactive art, and design with your 3D printer! If you’ve made a cool project that combines 3D printing and electronics, be sure to let us know, and we’ll feature it here!