This system allows for Nintendo gameplay audio to be played through an acoustic player piano and robotically controlled percussive instruments. The piano and percussion play live during actual gameplay, mirroring the sounds that would normally be created electronically. All audio, including music and sound effects, is translated in realtime so that it is produced by the instrument most closely resembling the characteristics of the original electronic sound.
Have an amazing project to share? Join the SHOW-AND-TELL every Wednesday night at 7:30pm ET on Google+ Hangouts.
Join us every Wednesday night at 8pm ET for Ask an Engineer!
Learn resistor values with Mho’s Resistance or get the best electronics calculator for engineers “Circuit Playground” – Adafruit’s Apps!
Maker Business — How Intel Makes a Chip
Wearables — FOSSHAPE familiarity
Electronics — Stay disciplined with ERC
Biohacking — Itch Tracker for Apple Watch
Sorry, the comment form is closed at this time.