In this episode of Start to Finish, graphic designer Bradley G Munkowitz, known to his ardent fan base as GMUNK, lets us into his studio and reveals his process for creating op-art-inspired geometric prints.
Learn how he uses a web app developed with code artist Marcin Ignac to divide simple primitives into complex multifaceted shapes, and then sends the results to Maya for shading, lighting, and rendering. It’s a completely unorthodox use of this 3D toolset—but it’s typical of GMUNK’s work.
Have an amazing project to share? Join the SHOW-AND-TELL every Wednesday night at 7:30pm ET on Google+ Hangouts.
Join us every Wednesday night at 8pm ET for Ask an Engineer!
Learn resistor values with Mho’s Resistance or get the best electronics calculator for engineers “Circuit Playground” – Adafruit’s Apps!
Maker Business — State of the live streaming’ Facebook, YouTube, Twitch and now Twitter (Periscope)
Wearables — Defeat UV discoloration
Electronics — Steady Headers
Biohacking — Are There Any Proven Benefits to Fasting?
No comments yet.
Sorry, the comment form is closed at this time.