The process of iterative design became the main element in the development of this project, the brick wall. During the sequence of design, I came to a point of realization that evaluating more than 500 iterations was essentially impossible. However, the use of animation made it possible for me to find the best 16 walls, which are presented here.
The objective for the process was to discover happy accidents, or in other words, manifestations of repetitive endeavor. The end goal became a search for a frame in animation that was aesthetically pleasing.