Journeying into the hardware treasure trove that is the London Hackspace, a non-profit, community-run workshop where people can build videogame controllers and run demonstrations of accessible manufacturing technology, it’s hard to overcome the urge to lean around people to catch a glimpse of tech you’re never going to find on the high street.
Sat in the middle of it all is developer and event organiser George Buckenham, the force behind a great many interesting games, gadgets and talks. More pertinently, he’s the man behind The Wild Rumpus, an occasional night of booze, exhibition-friendly indie games and unabashed dancing. “It’s exciting to just see the object,” he says, “and then it’s exciting to watch people play [with it] – that’s totally what we dig.”
“If you’re a game designer, and if a thing contributes to the experience, and you can design it, then you should design it, or have a good reason why you’re not designing it,” says Buckenham. But where is the scene going? Should it expand, or is it forever going to be defined by a limited, one-unit-fits-many-events approach?
“I want more, of… everything?” responds Buckenham, laughing. “I want more diversity, for everyone to go off in their own direction. I would like more things like Wild Rumpus, more exhibition games, more crossover between people making games and installation artists, pervasive games… As that comes, and a larger audience are there, it means you can do more interesting things as well.”
Have an amazing project to share? Join the SHOW-AND-TELL every Wednesday night at 7:30pm ET on Google+ Hangouts.
Join us every Wednesday night at 8pm ET for Ask an Engineer!
Learn resistor values with Mho’s Resistance or get the best electronics calculator for engineers “Circuit Playground” – Adafruit’s Apps!
Maker Business — Presentation: Ten Year Futures – Benedict Evans
Wearables — Toy with inspiration
Electronics — Servo Pulses
Biohacking — Nutrigenomics – Personalized Vitamin Supplements Based on DNA
No comments yet.
Sorry, the comment form is closed at this time.