Hearthstone is the latest new videogame (cardgame?) by Blizzard. It’s a terrific free(initially)-to-play game and definitely worth checking out. At GDC 2014, Blizzard engineer Brian Schwab explained why they created AI for an online multiplayer game and breaks down it’s optimization for a massive player base.
The AI postmortem is a perennial high point for GDC’s AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab took the stage to deliver a thorough, frank presentation on the AI design of Hearthstone.
During his talk, Schwab outlined how Blizzard went about creating challenging artificial intelligence for its recently-released deck battler that would present an obvious — but not overwhelming — threat. He also offers a good rundown of the broader trials and triumphs the Hearthstone team faced as the game evolved from paper prototypes to a lightweight, Unity-driven cross-platform competitive card game.
The whole talk he gives is informative on on both iteration and design. You can watch the video of it here.
Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, or even use Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for MakeCode, CircuitPython, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.