Gorgeous. Via Lee Griggs.
Some more tests with XGen archives and spheres. This time with a bit more color. A color texture map is connected to the length and color attributes of the XGen description. A beveled cube or sphere is used as the primitve archive which XGen then instances using the texture map as a reference. A tutorial that goes through the process can be found here. All of the images are rendered with Arnold for Maya.
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Maker Business — Shenzhen: The Silicon Valley of Hardware (Full Documentary) and Who invests in hardware?
Wearables — Take flight with shiny wings
Electronics — Inadequate volt signal
Biohacking — Movie: The Immortalists – Live Forever… or die trying.
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