Gorgeous. Via Lee Griggs.
Some more tests with XGen archives and spheres. This time with a bit more color. A color texture map is connected to the length and color attributes of the XGen description. A beveled cube or sphere is used as the primitve archive which XGen then instances using the texture map as a reference. A tutorial that goes through the process can be found here. All of the images are rendered with Arnold for Maya.
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Maker Business — “ORANGE PI: MEETING WITH STEVEN ZHAO IN SHENZHEN”
Wearables — Putty in your hands
Electronics — Multimeter Bandwidth – AC Signal
Biohacking — Google Searching for “My Eyes Hurt” Peaked After Yesterday’s Eclipse
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