Gorgeous. Via Lee Griggs.
Some more tests with XGen archives and spheres. This time with a bit more color. A color texture map is connected to the length and color attributes of the XGen description. A beveled cube or sphere is used as the primitve archive which XGen then instances using the texture map as a reference. A tutorial that goes through the process can be found here. All of the images are rendered with Arnold for Maya.
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Maker Business — Steve Ballmer Serves Up a Fascinating Data Trove
Wearables — Chalk it up
Electronics — Look to ferrites (no, not ferrets, the European polecat) when faced with high frequency
Biohacking — A Run in the Altra IQ Smart Shoes
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