Gamification is a trend that doesn’t seem to be going away any time soon. Incorporating game play elements into your classroom can help to create a dynamic, interactive environment that will help get and keep your students engaged in the material and excited to learn. It sounds great, right? But every trend will see a fizzle, and this one will inevitably see that too, right? Well, maybe not. Gamification has a number of attributes that make it a popular and potentially longer lasting classroom trend.
Games In Education
In the US, 9 out of 10 kids play electronic games
The average 8th grade boy will play about 23 hours of video games per week
For girls, that figure is about 12 hours
For games, the attention span of students is excellent – put that to use in the classroom!
Using games in the classroom is associated with a 20 percentile point gain in student achievement
One study shows that surgeons perform better and more accurately when they’re regularly playing video games
Middle school students in Japan who played games with characters that showed positive emotions often showed them more as well
70% of teachers agree that games in the classroom increase motivation and engagement
60% say that using games helps personalize instruction
62% say that games make it easier for them to reach a wide range of learners
Games help students develop multiliteracy practices
Developing games help students develop problem solving abilities
August is Back to School Month here at Adafruit! Each day we’ll be bringing you a post for educators on the blog. Stay tuned for product guides, tutorials from the Adafruit Learning System, and inspiration from around the web! Get started by checking out Adafruit’s educational resources, such as our kits and project packs, suggested products for young engineers, and an extensive selection of books to help you learn!
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Learn resistor values with Mho’s Resistance or get the best electronics calculator for engineers “Circuit Playground” – Adafruit’s Apps!
Maker Business — The Essential Guide to Electronics in Shenzhen
Wearables — Lithium Batteries: a soft touch goes a long way
Electronics — Capacitor Polarity Markers
Biohacking — Can Gizmos Cure Insomnia? – The New Yorker
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