…This abstract cube is the work of Ishac Bertran, a designer living in New York City. And he’s made more than one. Bertran turned Mario, Tetris and Pong into minimalist game cubes, all of which come with a major disclaimer: Players can only make one move a day.
Appropriately, they’re called Slow Games, and the idea is to transform what is traditionally a fast-moving activity into a contemplative experience. Plenty of videogames are designed to tickle our instant gratification scratch. “This is what allows a game to be really engaging, really immersive,” says Bertran. “When you play a videogame, everything in the room disappears.” Slow Games takes the opposite approach.
…You could draw comparisons to technology in a more general sense. More often than not, its purpose is to decrease the friction in our lives. The easier, the faster, the more immediate, the better, right? Not so fast, says Bertran. “We’ve developed this super fast, automated way of interacting with things,” he says. “Technology is almost anticipating what you will do.” This form of interaction is neither a good or bad thing, he adds, but it’s at least something that deserves some reflection. “For me this [Slow Games] is a way to test how we interact with technology that bends the rules a little bit,” he says.
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