An implementation of Tetris on the Raspberry Pi, but instead of displaying on a screen, all output is via the LEDs of the Ciseco PiLite.
This is written in python2 and uses my own python-pilite library, available via pip.
I’ve been playing with pygame as well recently, and I’d been thinking for a while that it would be fun to implement a frame-buffer-like interface for the PiLite and a function to write a pygame Surface to it. That way I could use all of pygame’s sophisticated features, including collision detection.
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