An implementation of Tetris on the Raspberry Pi, but instead of displaying on a screen, all output is via the LEDs of the Ciseco PiLite.
This is written in python2 and uses my own python-pilite library, available via pip.
I’ve been playing with pygame as well recently, and I’d been thinking for a while that it would be fun to implement a frame-buffer-like interface for the PiLite and a function to write a pygame Surface to it. That way I could use all of pygame’s sophisticated features, including collision detection.
Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, or even use Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for MakeCode, CircuitPython, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.