0

December 28, 2014 AT 3:00 am

Why movies and video games look the way they do at differing frame rates

NewImage

Simon Cooke goes into an in-depth explanation on why movies and video games look the way they do at differing frame rates.

Let’s end this debate once and for all. Humans can see frame rates greater than 24fps (although plenty of people will argue that they can’t on the internet). I’ll explain more in a future post if necessary, but let’s take that as read.

Once you’ve accepted that fact, the next question is why do movies at 48fps look “videoy”, and why do movies at 24fps look “dreamy” and “cinematic”. Why are games more realistic at 60Hz than 30Hz?

The answer to all of this lies in two things – ocular microtremor, and center-surround receptive fields in the retina. And it predicts where the cut-off lies as well.

Read more.


Check out all the Circuit Playground Episodes! Our new kid’s show and subscribe!

Have an amazing project to share? Join the SHOW-AND-TELL every Wednesday night at 7:30pm ET on Google+ Hangouts.

Join us every Wednesday night at 8pm ET for Ask an Engineer!

Learn resistor values with Mho’s Resistance or get the best electronics calculator for engineers “Circuit Playground”Adafruit’s Apps!


Maker Business — Adafruit interviews Dan Rasure, Managing Partner TechShop 2.0

Wearables — Simulate tattoos

Electronics — Heatsinks aren’t enough!

Biohacking — Getting More from Home DNA Testing

Get the only spam-free daily newsletter about wearables, running a "maker business", electronic tips and more! Subscribe at AdafruitDaily.com !



No Comments

No comments yet.

Sorry, the comment form is closed at this time.