Reformatting The Future of College #makereducation
Graeme Wood at the The Atlantic published an interesting piece that explores the methods of the Minerva Project, which is looking to change the format of higher education.
Bonabeau led the class like a benevolent dictator, subjecting us to pop quizzes, cold calls, and pedagogical tactics that during an in-the-flesh seminar would have taken precious minutes of class time to arrange. He split us into groups to defend opposite propositions—that the cod had disappeared because of overfishing, or that other factors were to blame. No one needed to shuffle seats; Bonabeau just pushed a button, and the students in the other group vanished from my screen, leaving my three fellow debaters and me to plan, using a shared bulletin board on which we could record our ideas. Bonabeau bounced between the two groups to offer advice as we worked. After a representative from each group gave a brief presentation, Bonabeau ended by showing a short video about the evils of overfishing. (“Propaganda,” he snorted, adding that we’d talk about logical fallacies in the next session.) The computer screen blinked off after 45 minutes of class.
The system had bugs—it crashed once, and some of the video lagged—but overall it worked well, and felt decidedly unlike a normal classroom. For one thing, it was exhausting: a continuous period of forced engagement, with no relief in the form of time when my attention could flag or I could doodle in a notebook undetected. Instead, my focus was directed relentlessly by the platform, and because it looked like my professor and fellow edu-nauts were staring at me, I was reluctant to ever let my gaze stray from the screen. Even in moments when I wanted to think about aspects of the material that weren’t currently under discussion—to me these seemed like moments of creative space, but perhaps they were just daydreams—I felt my attention snapped back to the narrow issue at hand, because I had to answer a quiz question or articulate a position. I was forced, in effect, to learn. If this was the education of the future, it seemed vaguely fascistic. Good, but fascistic.
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8-6-2021 (August 6, 2021) is the Snakiest day of the year and it’s also this year’s CircuitPython Day! The day highlights all things CircuitPython and Python on Hardware. See you there!
Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.