When it debuted in 1993, Star Trek: Deep Space Nine seemed like an odd proposition. After all, Star Trek: The Next Generation was still going strong, so the idea of a second series set in the same time period seemed superfluous, and the revelation that it wouldn’t be set on a starship, but instead a space station, felt ludicrous. How good could a Star Trek be if the characters weren’t boldly going anywhere?
The answer turned out to be “pretty good, actually.” Deep Space Nine (or DS9 for short) wasn’t the same kind of Star Trek that audiences had enjoyed before, but instead something that took the ideas behind the earlier series in different directions. It remained true to the ideals behind the franchise while breaking new ground, and in the process, setting the stage for the great sci-fi that followed (looking at you, Battlestar Galactica remake).
Eink, E-paper, Think Ink – Collin shares six segments pondering the unusual low-power display technology that somehow still seems a bit sci-fi – http://adafruit.com/thinkink
Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.