Crafting the Cael Hammer from Bastion

Cael Hammer 1

If you ever need motivation to make stuff, all you need to do is flip through Harrison Krix’s portfolio at Volpin Props. He makes a variety of props (featured here on our blog) and each one requires different materials and techniques. He often shares detailed build posts that show how he gets from concept to an actual finished product, and I marvel at the process. His latest post details how he made the Cael Hammer from the game Bastion. He was hired by the game’s developer, Supergiant Games, to make the prop.

It’s a heavy duty hammer with some tricky shapes. To give Krix the best possible reference material to work from, Supergiant created higher definition renders from different angles. They wanted the hammer to be available for PAX East attendees to pose with so that meant the finished piece had to be lightweight and painted in such a way that it would stand out from a green screen. Krix decided EVA foam would be the best place to start. He said:

“Most of the hammer was free handed based on a set of illustrations I made off the new render. Larger areas like the face were cut from thicker 1″ material, while the sides of the head were cut from 0.5″ material. I used barge cement to glue all parts together.”

Cael Hammer 2

Cael Hammer 3

Cael Hammer 4

Read more about the complex build at the Volpin Props blog.

Pictures via Volpin Props


Adafruit publishes a wide range of writing and video content, including interviews and reporting on the maker market and the wider technology world. Our standards page is intended as a guide to best practices that Adafruit uses, as well as an outline of the ethical standards Adafruit aspires to. While Adafruit is not an independent journalistic institution, Adafruit strives to be a fair, informative, and positive voice within the community – check it out here: adafruit.com/editorialstandards

Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.

Have an amazing project to share? The Electronics Show and Tell is every Wednesday at 7:30pm ET! To join, head over to YouTube and check out the show’s live chat and our Discord!

Join us every Wednesday night at 8pm ET for Ask an Engineer!

Join over 38,000+ makers on Adafruit’s Discord channels and be part of the community! http://adafru.it/discord

CircuitPython – The easiest way to program microcontrollers – CircuitPython.org


New Products – Adafruit Industries – Makers, hackers, artists, designers and engineers! — New Products 11/15/2024 Featuring Adafruit bq25185 USB / DC / Solar Charger with 3.3V Buck Board! (Video)

Python for Microcontrollers – Adafruit Daily — Select Python on Microcontrollers Newsletter: PyCon AU 2024 Talks, New Raspberry Pi Gear Available and More! #CircuitPython #Python #micropython @ThePSF @Raspberry_Pi

EYE on NPI – Adafruit Daily — EYE on NPI Maxim’s Himalaya uSLIC Step-Down Power Module #EyeOnNPI @maximintegrated @digikey

Adafruit IoT Monthly — Halloween, WiLo, and more!

Maker Business – Adafruit Daily — Checking in on Intel

Electronics – Adafruit Daily — Probe Compensation

Get the only spam-free daily newsletter about wearables, running a "maker business", electronic tips and more! Subscribe at AdafruitDaily.com !



No Comments

No comments yet.

Sorry, the comment form is closed at this time.