If you ever need motivation to make stuff, all you need to do is flip through Harrison Krix’s portfolio at Volpin Props. He makes a variety of props (featured here on our blog) and each one requires different materials and techniques. He often shares detailed build posts that show how he gets from concept to an actual finished product, and I marvel at the process. His latest post details how he made the Cael Hammer from the game Bastion. He was hired by the game’s developer, Supergiant Games, to make the prop.
It’s a heavy duty hammer with some tricky shapes. To give Krix the best possible reference material to work from, Supergiant created higher definition renders from different angles. They wanted the hammer to be available for PAX East attendees to pose with so that meant the finished piece had to be lightweight and painted in such a way that it would stand out from a green screen. Krix decided EVA foam would be the best place to start. He said:
“Most of the hammer was free handed based on a set of illustrations I made off the new render. Larger areas like the face were cut from thicker 1″ material, while the sides of the head were cut from 0.5″ material. I used barge cement to glue all parts together.”
Make a robot friend with Adafruit’s CRICKIT – A Creative Robotics & Interactive Construction Kit. It’s an add-on to our popular Circuit Playground Express, FEATHER and other platforms to make and program robots with CircuitPython, MakeCode, and Arduino. Start controlling motors, servos, solenoids. You also get signal pins, capacitive touch sensors, a NeoPixel driver and amplified speaker output. It complements & extends your boards so you can still use all the goodies on the microcontroller, now you have a robotics playground as well.