SmithsonianMag has a short piece on the iconic Pac-Man in honor of its 35th Birthday.
The iconic video game Pac-Man turns 35 this month, prompting a flood of nostalgia and reflection about the impetus behind the game’s enduring success.
Released on May 22, 1980, by the Japanese company Namco, Pac-Man was totally different from the top arcade games of the time, writes Chris Kohler for Wired. While Space Invaders, Galaxian and Asteroids focused on shooting things to win, Pac-Man (and later Ms. Pac-Man) went for a different premise: eating. In fact, the game’s name derives from a Japanese slang word, ‘paku-paku’, which means to chomp.
Eink, E-paper, Think Ink – Collin shares six segments pondering the unusual low-power display technology that somehow still seems a bit sci-fi – http://adafruit.com/thinkink
Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.