Artist 3D prints waves. via instructables
For the past six months I have had the opportunity to be an Artist in Residence at Pier 9. Not an easy task to describe the experience but if ever you visit the pier, or have ever visited a place you never want to leave will understand my feelings.
During most of my time here , my desk facing the window, and behind it , the best views of San Francisco. The waves , sometimes calm , sometimes more alebrestadas gave countless hours of inspiration and not want to leave without thanking .
after reading several articles on the simulation of water waves (waves ) I learned several things. The first is that it is much more complex than it seems , especially if you want the model to be realistic as to how the waves break , as water jumps when they collide with each other and as tubes are created moments before waves They crash into the beach.
I also learned that it is not so difficult to make a simpler model , calmer tide , as they normally see through me window.
For this model only it is assumed that the surface does not move to dilute the waves. Imagine that the water surface is a buoy when the buoy wave comes up and then down , but we are moving sideways , forward or backward. Of course this is not going to give the best possible model but simplifies things extremely . Allowing us to add many waves focusing point by point on the surface.