Scientific American explores the psychology of why we like to play frustrating games and how that can be harnessed for educational purposes.
Many popular video games are challenging. But why would players seek a game whose reputation seems largely built on frustration? The gaming press describes Super Meat Boy as “a definitive work in the subgenre of brutally difficult platformers,” but casual games like Flappy Bird and strategy games like the Dark Souls series are infamous and addictive for the same reason—they’re superhard. These games seem to defy the normal rules of motivation and engagement—but on closer examination, they’re not exceptional at all. Insights from psychology and computer science can illuminate the conditions that transform frustration into satisfaction (and vice versa)—which may help us design better ways to engage people in challenging tasks outside gaming.
Each Tuesday is EducationTuesday here at Adafruit! Be sure to check out our posts about educators and all things STEM. Adafruit supports our educators and loves to spread the good word about educational STEM innovations!
Have an amazing project to share? Join the SHOW-AND-TELL every Wednesday night at 7:30pm ET on Google+ Hangouts.
Join us every Wednesday night at 8pm ET for Ask an Engineer!
Learn resistor values with Mho’s Resistance or get the best electronics calculator for engineers “Circuit Playground” – Adafruit’s Apps!
Maker Business — “ORANGE PI: MEETING WITH STEVEN ZHAO IN SHENZHEN”
Wearables — Putty in your hands
Electronics — Multimeter Bandwidth – AC Signal
Biohacking — Google Searching for “My Eyes Hurt” Peaked After Yesterday’s Eclipse
No comments yet.
Sorry, the comment form is closed at this time.