Some of the issues solved here are less relevant today. An NES used a 1mhz 6502 processor with only 2k of ram by default. M.C. Kids used a kind of cartridge that added 8k of ram giving us a total of 10k. Dealing with a 1mhz processor and only 10k of ram is not something most game programmers of today need to deal with. Today we have GeForce4 cards or a PS2 and it’s vector processing units. We have 32 to 64meg of ram and we have DVD drives for storage. Still, I’m sure some of the concepts here still have some relevance.
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