This is great. This article is a double-throwback! It’s a 2003-reprint of a 1992 article from the Journal of Computer Game Design, about the NES game M.C. Kids. Classic inspiration!
Some of the issues solved here are less relevant today. An NES used a 1mhz 6502 processor with only 2k of ram by default. M.C. Kids used a kind of cartridge that added 8k of ram giving us a total of 10k. Dealing with a 1mhz processor and only 10k of ram is not something most game programmers of today need to deal with. Today we have GeForce4 cards or a PS2 and it’s vector processing units. We have 32 to 64meg of ram and we have DVD drives for storage. Still, I’m sure some of the concepts here still have some relevance.
Have an amazing project to share? Join the SHOW-AND-TELL every Wednesday night at 7:30pm ET on Google+ Hangouts.
Join us every Wednesday night at 8pm ET for Ask an Engineer!
Learn resistor values with Mho’s Resistance or get the best electronics calculator for engineers “Circuit Playground” – Adafruit’s Apps!
Maker Business — How Intel Makes a Chip
Wearables — FOSSHAPE familiarity
Electronics — Stay disciplined with ERC
Biohacking — Itch Tracker for Apple Watch
No comments yet.
Sorry, the comment form is closed at this time.