We’ve written before about The Ocean Cleanup and their bold mission to rid the seas of humanity’s plastic waste, and while we’ve yet to hear any more about their forthcoming experiments in the North Sea- the Dutch firm has recently released some fascinating insights on the process of mapping the world’s aquatic garbage.
According to Lead Computational Modeler Bruno Sainte-Rose:
…this computer model is roughly comparable to carving a sculpture. First you begin with the rough outlines. Then you start to chisel away in a subtler way, step by step refining the arms, legs, the body and the head. Finally you come to a point where you start to work very precisely on the details like eyes, ears and a mouth. Following through in those details on every aspect of your sculpture will result in a perfect masterpiece.
For more info on the intricacies of multiscale computer modeling and the mapping of the Great Pacific Garbage Patch- keep reading at The Ocean Cleanup.
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