NBA Player is told to remove wearable device during games #WearableWednesday
The NBA does not allow wearable tech on players during games. Via ESPN.
SOMETHING SEEMED OFF about Cleveland Cavaliers point guard Matthew Dellavedova during last Thursday night’s game against the Brooklyn Nets.
He was held scoreless in 17 minutes of action, taking six shots and missing every single one of them, in perhaps the coldest shooting performance of his career. But if you’d looked closer, you would have found that something was indeed off — or, to be more accurate, something was missing. In each of the prior 15 games, a wearable gadget had been strapped to the wrist of Dellavedova’s guiding hand. On that night, for the first time in over a month, Delly’s left wrist was bare.
The device that had been occupying Dellavedova’s wrist is called a Whoop, and it’s built to track fancy stuff such as heart rate, body temperature and body movement during both awake and sleeping hours. Think Fitbit, but for the million-dollar athlete. (It is not, mind you, built to help a point guard’s shooting, so any correlation between Dellavedova’s poor showing and the absence of his Whoop is surely coincidental.)
There is, however, one problem with it: The Whoop is prohibited under league rules.
For most of March, Dellavedova wore the Whoop (pronounced like “hoop,” not “whoopee cushion”) without repercussion from the league office, which bans wearable technology for use in games. Ten years ago, such a rule had little impact on the game; players had no use for velcro-ing a Blackberry on their arm. But behind the scenes, more and more teams are using hi-tech, body-monitoring devices such as Catapult accelerometers — worn underneath the jersey, and ostensibly not during the games — to track workloads and movement in the name of injury prevention. Catapult’s client list now includes 19 teams, up from 12 last season. But while devices such as Catapult and Whoop are deemed legal for practice, games are decidedly off limits.
On Thursday last week, the league office was made aware of Dellavedova’s gear and informed the Cavaliers that it would not allow the health tracker to be worn during the game. Ever since, the black strap on Delly’s wrist has disappeared.
Adafruit publishes a wide range of writing and video content, including interviews and reporting on the maker market and the wider technology world. Our standards page is intended as a guide to best practices that Adafruit uses, as well as an outline of the ethical standards Adafruit aspires to. While Adafruit is not an independent journalistic institution, Adafruit strives to be a fair, informative, and positive voice within the community – check it out here: adafruit.com/editorialstandards
Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.
Have an amazing project to share? The Electronics Show and Tell is every Wednesday at 7pm ET! To join, head over to YouTube and check out the show’s live chat – we’ll post the link there.