This week we have an update from Adam:
We are pleased to announce the release of a new officially supported client library for the Adafruit IO API! We now have an client library for Go. This client meets a few goals for us, and hopefully provides a useful hook into Adafruit IO for curious and interested web developers.
It’s my (Adam) first project with the IO team, and so is a good starting place for exploring both the external API and the internal systems that drive it. It’s also a good chance for me to introduce my teammates to Go which is a very pleasant language to write web-connected code in. I’m a Rubyist by trade but exploring Go for lower level and Machine-to-Machine web services. I like it.
More client libraries means broader coverage of the Adafruit IO API. As web developers, we aren’t often forced to think of the systems we build from the outside in. By making a public API and building the client libraries for it, we have a chance to see what works and doesn’t work. That’s both from a design perspective–is this API “friendly”?–and from a very practical perspective. For example, I committed two bug fixes to Adafruit IO’s core codebase while building
io-client-go, huge success! Today, this library covers version 1 of the Adafruit IO API, but we’re hard at work on version 2.
More client libraries means more open doors for new developers. Adafruit IO’s primary goal is to be the easiest way to get your Internet of Things project online. That involves a big team of people at Adafruit working at every part of the stack: engineers building new hardware and writing new firmware, makers coming up with new projects and spending a lot of time on clearly communicating what they’re doing, web developers inventing new ways of building an accessible Internet of Things platform, and, MOST IMPORTANTLY, an awesome crowd of people who can think of things to do with the tools we build that we cannot think of ourselves.
Be sure to check out the rest of the post on the Adafruit IO Blog.
Here at Adafruit, we sell all of these amazing components, but we couldn’t find a good way to interact with them over the internet. There are certainly a lot of great services out there for datalogging, or communicating with your microcontroller over the web, but these services are either too complicated to get started, or they aren’t particularly fun to use. So, we decided to experiment with our own system, and that is how Adafruit IO got started.
We also have a blog/changelog specifically for Adafruit IO to keep you updated with the latest changes.
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