Mattel’s Game Developer Barbie is (surprisingly) fantastic #makereducation
Casey Fiesler makes a case for Mattel’s new Game Developer Barbie in Slate, marking it as a turning point in a long history of bad attempts by the toy brand to depict women in science in a positive, realistic light.
This is particularly important is because as much as we don’t want to suggest that girls can’t code, we also don’t want to suggest that coding is the only path to working with computers or games. Sometimes other parts of computing—like design or human-computer interaction—are delegitimized, considered less rigorous or less important. Or maybe they’re delegitimized in part because they happen to be the parts of computing where there are more women present (in other words, more inclusive), which is even worse.
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