When the software starts, it launches a web browser and creates a WebSocket connection to it. When someone starts speaking, the software sends a message to the browser to tell it to start speech recognition. Once the person finishes speaking, the browser sends words back as text back over the WebSocket connection. Each word is then added to a Box2D physics simulation as a series of rectangles linked together with springs. There’s a mesh for each letter and shadows are created in GLSL with a shadow map.
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