After years in development and constant reassurances that no, really, it’s going to happen, virtual reality is finally becoming a practical reality.
The Oculus Rift and the HTC Vive are now available, and PlayStation VR finally has a release date set for October of this year and the public will finally get to see that VR isn’t just an elaborate prank by the tech industry. Soon it’ll be common knowledge what separates VR from traditional gaming.
But the headset alone isn’t enough to totally set it apart. When you’re playing VR games with standard devices like Oculus Touch, the Xbox One controller, Vive controllers and PS VR Move, chances are you still won’t be fully immersed in the experience. They’re great devices but your hands are still only controlling digital hands.
That’s a problem peripheral makers across the world are trying to solve, with controllers that add to VR gaming in different ways. While a few are still in the middle of development, others are nearly ready for prime time. Here are the VR peripherals we’ve checked out.
Make a robot friend with Adafruit’s CRICKIT – A Creative Robotics & Interactive Construction Kit. It’s an add-on to our popular Circuit Playground Express, FEATHER and other platforms to make and program robots with CircuitPython, MakeCode, and Arduino. Start controlling motors, servos, solenoids. You also get signal pins, capacitive touch sensors, a NeoPixel driver and amplified speaker output. It complements & extends your boards so you can still use all the goodies on the microcontroller, now you have a robotics playground as well.