I’ve been experimenting a lot in the sculpt environment lately in Fusion 360. This week I wanted to find out how to directly manipulate edges and vertices. Back when I was using 123D Design as my goto CAD program, we had the “tweak” feature, which basically let you directly edit edges and vertices via the move command. I really missed that feature and was surprised it isn’t included in Fusion 360 – At least not in the modeling workspace. I’ve known about the sculpt environment for a while, but it wasn’t until I realized I could crease an entire object that made me think, “Oh, I’ve had the “tweak” feature this whole time!”.
In this tutorial we’ll find out how to directly manipulate vertices, edges, and faces to easily create custom geometry in Fusion360. Using the sculpting environment, we can crease the edges of a primate object to generate sharp geometry. From there, we can then freely move vertices, edges and faces to create any type of shape.
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