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Maker-Tech Enhancing #EscapeRoom Interactions

Escape rooms are fun. There are a few companies with installations in multiple cities, although generally the productions running them are localized and seasonal. There might be some tech behind the scenes but my observations of escape rooms are that they are pretty conceptual, more about finding analog clues that lead you to other analog clues, with the occasional mechanical crank or lever/switch that initiates some other design. But that’s changing, and I’m starting to see more and more maker-tech embedded in escape rooms documented online and IRL, from proximity-based interaction to strobing NeoPixels to more-than-one 7-segment display simply thrown in for retro flare. I have not experienced this room from Paris-based Labsterium creations but you can see where things are headed, with many panel-mount switches, interior and exterior cabling, and no doubt a dedicated microcontroller or single-board computer (or several!) running these setups.

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labofrq

I really dig this frequency counter/addition box. Can you guess what all the numbers are added up together? 😉 (If you add from low to high you’ll see the trend and make a good guess.) You can imagine having some clue at your disposal and needing to input the correct frequency number in order to electronically activate the next puzzle. Cool!

labowire

The embossed labels throughout are a nice throwback touch too.

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