Gamerz took place in November 2016, but Regine Debatty from We Make Money Not Art recently wrote a good review recapping her experience. As always it’s full of good pictures, relevant metadata, and plenty of off-site links to keep you clicking and browsing for a while – if you’re into stuff from this space (i.e. audio cassette mixing, DIY aesthetics, glitchy or noisy (or both) audio installations, tongue-in-cheek tech visuals, and more).
I’ve attended a fair number of editions of the GAMERZ festival over the years. The event seems to have found a formula that works, developed a personality of its own while always bringing to light new artists, perspectives and ideas that surprise me. Some of the performances are a bit mad and frenzied, a bit raw and totally at odds with the sleek and efficient aesthetics and atmosphere of many other media art festivals. And that’s why GAMERZ remains one of my favourite art appointment of the year.
Under its laid-back guise, GAMERZ is also sharp and subversive. It uses games, interactions and sounds as vehicles to observe a society re-shaped by technology and a technology challenged by artists and hackers.
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