Scratch Programming Projects for ‘Dice Maths Investigation’
The video below is great! In it, Giles Booth fro Blog My Wiki! shows the results of a ‘dice maths investigation using Scratch‘ experiment he conjured up, and on his blog he also details how he went from analog to programming to results, like so:
This week I did a maths investigation I recall doing myself when I was at primary school – and that was a long time ago! It’s the one where you find out which total scores, if any, are more likely when you roll 2 dice.
My modern twist was to combine this with a Computer Science lesson and some Scratch programming. You could do this in almost any KS2 class I think, with varying amounts of support.