A literary critic once asserted that the characters in James Joyce’s Ulysses – the sprawling, modernist opus that has bewitched or bedeviled readers for decades – were not fictitious: Through them, Stuart Gilbert said, Joyce achieved “a coherent and integral interpretation of life.”
Now, through a project titled “Joycestick,” Boston College Joyce scholar Joseph Nugent and his team of mainly BC students have taken this “interpretation of life” to a whole other realm.
Joycestick is Ulysses adapted as an immersive, 3D virtual reality (VR) computer game – a “gamification,” in contemporary parlance. Users don a VR eyepiece and headphones and, with gaming devices, navigate and explore various scenes from the book. Nugent, an associate professor of the practice of English, and his team are continuing to develop, refine and add to Joycestick with the hope of formally unveiling it in Dublin this coming June 16 – the date in 1904 on which Ulysses takes place, now celebrated as Bloomsday in honor of the book’s main character, Leopold Bloom.
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