escape rooms, but they’re just rooms. Whereas a dungeon is…lots of rooms, and, presumably, inhabited by monsters, puzzles, traps, and oh the occasional dragon:
I was completely unaware of True Dungeon until recently – I won’t be at GenCon this year but this immersive environment definitely makes it an interesting component of the ‘Con. Check out the video below to see more and also lots more photos here on the True Dungeon website. Kudos to this team for continually designing and developing new ‘adventures’ which require new tech, props, and of course puzzles and planning.
True Dungeon is a d20 variant that allows players to experience their D&D adventure within a life-size, walk through dungeon environment.
Not a LARP, True Dungeon instead focuses on problem solving, teamwork and tactics while providing exciting sets and interactive props. Players may find themselves creeping down a dark passageway and entering a long-forgotten crypt. After dispatching a lurking guardian, the players may have to solve a cryptic puzzle or find a secret door in order to gain a wondrous treasure chest. This might be a chest that might hold a shocking surprise if opened without care. It takes two hours to explore the dungeon, and teams of ten players need only bring their imagination and quick wit. No prior D&D or gaming experience is needed. In fact, a party with an array of different experience levels usually does well. This is a perfect vehicle to let some non-D&D gamers experience the fun and thrills of dungeoneering.
That being said…we are big D&D geeks and we made True Dungeon for D&D geeks. We wanted players to experience some of those classic D&D moments that only their characters got to enjoy. For instance, we thought, what about rogues…
Check it out in the video below and here:
Amazing!
Thank you for the nice blog. Your help in spreading the word about our event is much appreciated. Interestingly enough, we have been buying parts from Adafruit for years — including this year which included some LEDs, controllers, radio remotes and motion sensors. You guys always deliver quality stuff.
Thanks Jeff! I truly hope to see the Dungeon one day – and would love to get a sneak peek at some of the ‘brains’ behind the puzzles and interactive elements – so cool!