Rediscovering History’s Lost First Female Video Game Designer
Great piece from Fast Co. Design that highlights Joyce Weisbecker and her work as the first paid female video game developer.
One of the first video game programmers was a young woman who’d recently graduated from high school.
Forty years ago, consumer electronics giant RCA released the Studio II, a programmable video game console that, along with the Fairchild Channel F, pioneered the use of ROM cartridges as interchangeable game media.
RCA’s console never rivaled the impact of Atari’s VCS, Magnavox’s Odyssey, or Mattel’s Intellivision, and few people remember it today. But the true story behind it is fascinating. Its underlying technology began in 1969 as a personal computer developed at home by one man with a vision, Joseph Weisbecker. His daughter, Joyce, ended up being the earliest known female developer who wrote video games and got paid for it.
Joyce Weisbecker’s work—which I was alerted to by a fellow tech historian, Marty Goldberg—is so little known that back in 2011, I declared Carol Shaw, who worked at Atari beginning in 1978 and later designed Activision’s classic game River Raid, to be “the first female professional video game designer.” Though Shaw’s work remains historically significant, it turns out that Joyce Weisbecker’s work predates it by roughly two years.
Make a robot friend with Adafruit’s CRICKIT – A Creative Robotics & Interactive Construction Kit. It’s an add-on to our popular Circuit Playground Express, FEATHER and other platforms to make and program robots with CircuitPython, MakeCode, and Arduino. Start controlling motors, servos, solenoids. You also get signal pins, capacitive touch sensors, a NeoPixel driver and amplified speaker output. It complements & extends your boards so you can still use all the goodies on the microcontroller, now you have a robotics playground as well.