0

Thinking Machines: Art and Design in the Computer Age, 1959–1989 @museummodernart

Thinking Machines: Art and Design in the Computer Age, 1959–1989 | MoMA (video).

“Thinking Machines: Art and Design in the Computer Age, 1959–1989” explores the postwar rise of advanced mainframe technologies, and how artists have been at the vanguard of using computing to develop new forms and reinvent traditional modes of artistic production. Join us for a conversation about the connections between art making and computing since the 1960s, with a focus on women artists and designers.

Participants include artist Beryl Korot, whose innovative video installation “Text and Commentary” (1976–77) draws together artistic practices ranging from weaving to computing; Zabet Patterson, Associate Professor, Art History and Criticism, Stony Brook University, and author of Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art (MIT Press, 2015), a material and technological history of art and science at Bell Labs; and artist Tamiko Thiel, lead designer of the CM-2 Supercomputer (1987), a commercially produced device that marked a significant advance in the history of data processing. The conversation will be moderated by MoMA exhibition organizers Sean Anderson, Associate Curator, Department of Architecture and Design, and Giampaolo Bianconi, Curatorial Assistant, Department of Media and Performance Art.


Random notes/links from the panel Limor and I jotted down to research later…

44523-Arnaldo Pomodoro Sfera N 1 1963
Sphere Within Sphere (map).


Cm-1 R 700W

The Connection Machines CM-1 and CM-2 Tamiko Thiel / Twitter.


Beryl Korot – “Text and Commentary,” 1976-1977. Video.


Zabet Patterson – Peripheral Vision, Bell Labs, the S-C 4020, and the Origins of Computer Art.

Radical
RADICAL SOFTWARE

In 1970, the height of the Nixon era, media activists saw TV as a sophisticated vehicle for social control whose broad purposes were to deliver the people to advertisers, and make public opinion easy to orchestrate. 

Reading Teilhard, McLuhan, Bateson, McCulloch, Wiener and others, they developed the premise that if one could understand how our culture used information, one could devise a mix of strategies, using 1/2″ video equipment, to leverage the rigid world information order of the time. 

They thought reversing the process of television, giving people access to the tools of production and distribution, giving them control of their own images and, by implication, their own lives – giving them permission to originate information on the issues most meaningful to themselves – might help accelerate social and cultural change. Connectivity, the Videosphere as defined by Gene Youngblood based on an earlier idea by Teilhard, was an important part of the vision – an early stab at articulating the connected world, and a way to get there. 

Part of the focus was on the psychological impact of the direct video experience itself, a process Paul Ryan called “self-cybernation.” Ordinary citizens did not see themselves on television except very occasionally, and then were never allowed to directly address the broadcast audience, but were always mediated by a caste of television professionals who provided context – a ‘wraparound’. 

Perhaps it was a reaction only possible at that historic moment, but the experience of seeing and hearing oneself on videotape, unmediated, both alone and interacting in society, not once, but as many times as wanted, was startling and liberating. This ‘feedback’ process empowered many with new self-understanding and provided much of the impetus of early portable video. 

“The Alternate Television Movement” pulls these and other threads together providing a snapshot of the state of independent video, and video art, as the sixties turned into the seventies. 


Sony Av-3400 Porta Pak Camera
SONY Portapak.


102649032P-03-01

Project One (video) / XDS-940 mainframe computer.

Img 7682

Limor and Tamiko.


Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, or even use Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for MakeCode, CircuitPython, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.

Join 13,000+ makers on Adafruit’s Discord channels and be part of the community! http://adafru.it/discord

CircuitPython 2019!

Have an amazing project to share? The Electronics Show and Tell with Google Hangouts On-Air is every Wednesday at 7:30pm ET! To join, head over to YouTube and check out the show’s live chat – we’ll post the link there.

Join us every Wednesday night at 8pm ET for Ask an Engineer!

Follow Adafruit on Instagram for top secret new products, behinds the scenes and more https://www.instagram.com/adafruit/


Maker Business — A list of companies owned by Amazon. It’s big.

Wearables — Stitch marks

Electronics — Capacitor ESR

Biohacking — Vitamin-C + Gelatin for Accelerated Recovery

Python for Microcontrollers — Python snakes its way to the STM32, Serpente, and more!

Adafruit IoT Monthly — Adafruit IO Updates, RGB Stream Deck Message Panel, and more

Microsoft MakeCode — Welcome to the MakeCode Newsletter!

Get the only spam-free daily newsletter about wearables, running a "maker business", electronic tips and more! Subscribe at AdafruitDaily.com !



No Comments

No comments yet.

Sorry, the comment form is closed at this time.