When video games began to flourish in the seventies and eighties, 15-year-old Emanuele Coletta had not even been born. But when he and his pals caught up with the titles they had missed thanks to their parents’ collective love of retro gaming, they were soon champing at the bit to produce something of their own.
The result was a ‘real-life’ version of Pac-Man, Namco’s classic 1980 pellet-guzzling arcade game. They created 3D-printed robot renditions of the main character and the familiar four ghosts and they replaced the Pac-Dots of the original game’s maze with lights that turn off when the yellow chomper moves over them.
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Biohacking — Using Insulin Load for Better Sleep and Recovery
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